Roving the Red Planet is an educational VR experience that lets users learn about the various rover missions carried out in Mars in an immersive and interactive manner.
April, 2024 | 7 min read
Activities
UX Research | Conceptualisation | XR Design | Video Prototype
Team members
5 Members
Context
Classroom project
Duration
7 Days
Opportunity
Mars and its rover missions
We chose the topic of Mars and its rovers due to their groundbreaking discoveries and the widespread fascination students have with space exploration. These exciting topics often lose their appeal when taught through traditional methods like textbooks and lectures.
01
research and scoping
Identifying the key experience factors
of the experience
Having set the brief, we spent some time in deciding the key experience factors that would dictate the decision we would take from now. This main goal of this VR experience is to spark curiosity through immersive exploration, intuitive learning, and engaging interactions.
Invoking Curiosity
Showcasing the rover missions and the various discoveries made by them by taking control of the rover itself
Learning by doing
The player engages in tasks like navigating a rover, reinforcing concepts through hands-on gamified learning.
Intuitive interactions
Simple controls that are also intuitive to ensure maximum focus is on learning but is still enjoyable
02
experience design
Deciding on the contents and how it needs
to be presented
After defining our user persona, we conducted secondary research to identify the essential content for the VR experience. We used Bloom’s taxonomy to help guide some of the decisions in the experience. This led to the creation of a comprehensive UX flow and an information architecture
// UX flow
03
storyboarding and requirement gathering
Crafting an immersive Mars exploration journey
With a clear idea of the experience's content, we moved forward by crafting a detailed storyboard. Alongside this, we developed a comprehensive document outlining the assets and interactions planned for each scene, ensuring consistency and clarity throughout the experience.

04
video prototyping
Showcasing one of the flows from the
complete experience
We created a video prototype in Blender, that could be shared with developers to get a clear understanding of all the interactions and the user flows that player will go through during the gameplay