Roving the Red Planet: A VR Expedition with Rovers

Roving the Red Planet: A VR Expedition with Rovers

Roving the Red Planet is an educational VR experience that lets users learn about the various rover missions carried out in Mars in an immersive and interactive manner.

April, 2024 | 7 min read

Activities

UX Research | Conceptualisation | XR Design | Video Prototype

Team members

5 Members

Context

Classroom project

Duration

7 Days

Opportunity

Mars and its rover missions

We chose the topic of Mars and its rovers due to their groundbreaking discoveries and the widespread fascination students have with space exploration. These exciting topics often lose their appeal when taught through traditional methods like textbooks and lectures.

Virtual Reality provides an ideal platform to virtually transport students to Mars, offering them a firsthand experience of the rover missions. This approach makes learning more memorable and inspiring, transforming the way space exploration is taught.

Virtual Reality provides an ideal platform to virtually transport students to Mars, offering them a firsthand experience of the rover missions. This approach makes learning more memorable and inspiring, transforming the way space exploration is taught.

//Workflow

// Workflow

01

research and scoping

Identifying the key experience factors 


of the experience

Having set the brief, we spent some time in deciding the key experience factors that would dictate the decision we would take from now. This main goal of this VR experience is to spark curiosity through immersive exploration, intuitive learning, and engaging interactions.

Invoking Curiosity

Showcasing the rover missions and the various discoveries made by them by taking control of the rover itself

Learning by doing

The player engages in tasks like navigating a rover, reinforcing concepts through hands-on gamified learning.

Intuitive interactions

Simple controls that are also intuitive to ensure maximum focus is on learning but is still enjoyable

// User Persona

// User Persona

02

experience design

Deciding on the contents and how it needs 


to be presented

After defining our user persona, we conducted secondary research to identify the essential content for the VR experience. We used Bloom’s taxonomy to help guide some of the decisions in the experience. This led to the creation of a comprehensive UX flow and an information architecture

// Information Architecture

// Information Architecture

// UX flow

03

storyboarding and requirement gathering

Crafting an immersive Mars exploration journey

With a clear idea of the experience's content, we moved forward by crafting a detailed storyboard. Alongside this, we developed a comprehensive document outlining the assets and interactions planned for each scene, ensuring consistency and clarity throughout the experience.

04

video prototyping

Showcasing one of the flows from the 


complete experience

We created a video prototype in Blender, that could be shared with developers to get a clear understanding of all the interactions and the user flows that player will go through during the gameplay